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City Gates, Reinforcing, and Wall Defense


Your allies cannot reinforce your city if it is under attack and the gates are closed, the enemy will simply hit and destroy your wall defenses and then cart off all of your resource if they defeat them.

ONLY close your gates if:

All of your wall defense is torn down, and most or all of your troops are dead due to prior attack. In this situation, you should go ahead and leave your gates closed until your city once again becomes defensible. Closing your gates in this situation allows you to protect the small numbers of troops inside your city until you get a decent amount of wall defense built again. Your allies cannot reinforce you until you get some wall defenses rebuilt without taking large troop losses, so let them know you have closed your gates to rebuild wall def, and let them know when you re-open them so they will know when to begin reinforcing you again.

Close your gates if you are online and you see a large attack coming towards you that you know you cannot defeat, and there is nobody near enough to you that can send reinforcements.

Close your gates can be used as a defense against a scout bomb.

Reinforcing
At all other times than those mentioned above, your gates should remain open so that your allies can reinforce your city. You will only be able to hold as many reinforcement waves as your embassy level allows, so having a high level embassy is very important. You should make sure that you always have the button "allow garrison troops" checked, or you will not be able to be reinforced by anyone.

If you send reinforcements to someone's city, send as large of a force as your rally point and troops level will allow. Sending small waves of 5k or 10k really is not helpful, and simply clogs up embassy slots so that others who have higher troop counts cannot reinforce. It is everyone's responsibility to check war reports often, to make sure nobody is under attack. If you see a defense war report, let everyone know in alliance chat ASAP. Look to see if the enemy is hitting wall defense items such as traps and abatis, and if there are defending troops fighting inside the city. If someone is under attack and you can reinforce them with a sufficient amount to defeat the attacker, as an ally, it is your responsibility to do so. Keep in mind that while reinforcing someone's city, your troops will consume their food. You will want to send a load of food with your troops due to this, so that the city you are reinforcing does not run out. If your reinforcements eat up all of that city's food, both their and your troops will refuge and die of starvation.

DO NOT reinforce anyone who has had all wall defense torn down, or who has their gates closed. (you will know this because youll see the enemy taking no losses and simply hauling off resourcces). DO NOT send suicide reinforcements (your buddy has 10k total troops, and you are the only one around to reinforce and only have 20k to add to that; and the enemy is sending 2 waves of 100K rainbows). Sending your troops in to reinforce and be killed for no purpose only further weakens the group, and it does not aid your ally.

If someone is in the position of not being reinforcible, this is simply handled differently and does not mean we have abandoned them just because we are not going to suicide our own troops. When the player logs in, we will send them aid in the form of food and resource with which to rebuild, and if possible send protective reinforcements to keep them from being a sitting duck while rebuilding once they get some wall defense rebuilt.

Allies who do not watch war reports and send aid when their team members need it and it is possible and appropriate for them to send it are not fulfilling their duties as allies, and should not expect continued support from, or participation in, our group.

Keep in mind that your prestige will play a factor in reinforcing allies also. You should NOT attempt to reinforce any ally that has more than a 50% difference in your size at ALL (person needing reinforced has 1 million prestige, if you are higher than 1.5 mil or lower than 500k, DONT send any troops). The further apart your difference in prestige, the more likely it is you will automatically lose troops during travel. These troops are not killed by the enemy, they simply die in transit and never even reach your ally. This is only an issue when there is a large prestige gap.

Wall Defense

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